Sunday, November 24, 2013

Version 0.3.3a

To show I'm still working on this, albeit slowly, here is a small update.  Don't dispair!  I won't let this project die, and in the unlikely even that I do I'll update this blog to show it, release the game in the state that it would be in, and probably release the source.  In the meantime, if you'd like to see if come out quicker, any encouragement would inspire me to work fast and update more frequently.  That usually entails me see more twitter followers, replies to my blog, or even a simple friendly e-mail to trueyomicdev at gmail dot com.  Thanks for all the support thus far!

Old items in the list are written with normal text like this.
Fixed bugs or done features will be crossed out like this.
New bugs/features are bold like this.
New bugs/features that were fixed or added before posting them are bold and crossed out like this.
[Type/Place/Nature] - This will show whether something is a [bug or feature], [where/what menu or area of the game it is concerned with], and [the nature of the feature or bug].
 
  • [feature/mechanic]Restrict names to only use letters
  • [mechanic/food]Candy and food give a little bit of happiness when feeding to pet
  • [mechanic]Timer is now reset when you play/train/feed pet so it happens less often.
  • [mechanic]Cleaning poop gives +10 happiness.
  • [bug/shop] Prevented gold gain/loss from spamming screen/speakers if buy/sell was clicked too fast.
  • [bug/graphics] Going to letterbox to a good aspect ratio and use linear filtering to stretch the screen or re-draw the GUI and scale the sprites to a power of 2 ratio.
  • [feature/mechanics]Feeding/playing with pet should reset the next time a pet is hungry/sad
  • [feature/graphics]Add "shiny" graphics when cleaning pet
  • [feature/mechanics]Add new thread for Event checking rather than in main loop; no need.  No speed gained.
  • [bug/graphics]Let pet "happy" emote after evolving
  • [feature/training mini-game/graphics]Add dummy reaction image when hit/missed
  • [feature/training]In RESULTS, don't use cos/sin calculations; use upper/lower max miss results for effect.
  • [feature/mechanics]Alarm Manager (optional) to alert player of pet needs.
  • [feature/graphics]Make pets look grumpy if neglected
  • [feature/saving/mechanics]Add file integrity checks for saving/loading
  • [feature/stats page/mechanics]Add win/loss stats for pvp and pve mobs
  • [feature/title screen/graphics]Add game version to title screen
  • [bug/graphics]make sure xp gains show even when pet levels up from experience
  • [feature/stats page/graphics]Make achievement text red when incomplete on stats page
  • [feature and graphics] Add (?) button at bottom right corner for help -- highlight clickable spots
  • [feature/preferences]Notify player with msg box when:
    • first time playing game (replace with custom graphic image later?)
    • first time training/playing instructions
    • first time opening shop
    • first adventure
    • first time clicking (?)
  • [?feature/title screen]Replace title screen options with instructions
  • [feature/dancing mini-game]speed up game
  • [bug/dancing mini-game]Center pet
  • [feature/dancing mini-game/new graphics]show timer with a slider that scrolls across
  • [?feature/main screen]Let the back button go to the title screen from main screen
  • [feature/graphics]add affection % on main display
  • [bug/title screen]disable exit from bottom of titlescreen
  • [Major feature/mini-game]Add another "play" mini-game with rock-paper-scissors type rules for easier but lower gain of "happiness" levels.
  • [feature/mechanics]"pet" the pet while mouse button is held down -- if affection is below 25% it won't want to be pet.
  • [feature/graphics]add an animation for when the pet evolves
  • [feature/mechanics]when "adventure" is added, training and playing should give much less xp.
  • [feature/graphics]Add small and medium message boxes
  • [Major feature]Implement quest/adventure battles

4 comments:

  1. Hey dude, I came across your post in the Slick2D subreddit. I know it's pretty much dead now, and your comment was from over a year ago, but I saw your screenshots on this blog, and your pet sim actually looks really cool. Did you ever release it on Android? If so, hit me up with a link!

    ReplyDelete
  2. Hey, Brandon. It certainly isn't dead. I just have a son now + a full time job so this project get less attention sometimes. Luckily I've been in a programming mood for the past week so it has been the object of my free time! Right now I'm re-doing a lot of the menus with Scene2d (a much more convenient way to manage all the menus) + I've made the game look better on various android screen sizes.

    Follow me on twitter @TrueYomic for slightly more frequent updates than on here.

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    Replies
    1. Oh hey. I didn't mean your game is dead, I meant the subreddit is sort of dead now. It sounded like you took offence so I just wanted to clear that up.

      Delete
  3. No offense taken! If anything, it let me know that there are still some people who care a little about this project. Look for another small update soon! We're getting closer to at least an alpha. More on that possibility in the next post.

    ReplyDelete