Tuesday, September 24, 2013

Version 0.3.2a

Sorry for the long hiatus!  I was was busy with life and made another android game in the meantime.  Actually published it to the Google Play store.  Here it is:

 

Time to organize a bit now and consolidate all the bugs into one.  Here we go!

Old items in the list are written with normal text like this.
Fixed bugs or done features will be crossed out like this.
New bugs/features are bold like this.
New bugs/features that were fixed or added before posting them are bold and crossed out like this.
[Type/Place/Nature] - This will show whether something is a [bug or feature], [where/what menu or area of the game it is concerned with], and [the nature of the feature or bug].


New to-do:
  • [feature/mechanic]Restrict names to only use letters
  • [feature/mechanic]Added quest items and paid items tabs for new shop menu
  • [feature/mechanic]Save the game before and after actions
  • Make food and candy increase happiness a bit. (Mmm, food makes us all happy)
  • When you play, feed, or train the pet, reset the event timer associated with the action so it doesn't happen again soon.
  • Cleaning pet increases +10 happiness.
To-do with what was fixed:
  • [feature/mechanics]Save/Load pet data
    • [bug/mechanics]Has a permissions bug on android; works on desktop
  • [bug/graphics] Going to letterbox to a good aspect ratio and use linear filtering to stretch the screen or re-draw the GUI and scale the sprites to a power of 2 ratio.
  • [feature/shop menu]Separate buy/sell/use buttons to accommodate for touch screens
  • [bug/graphics] make fonts scale more smoothly
  • [feature/mechanics]Feeding/playing with pet should reset the next time a pet is hungry/sad
  • [feature/graphics]Add "shiney" graphics when cleaning pet
  • [feature/mechanics]Add new thread for Event checking rather than in main loop
  • [bug/graphics]Let pet "happy" emote after evolving
  • [feature/training minigame/graphics]Add dummy reaction image when hit/missed
  • [feature/training]In RESULTSdon't use cos/sin calculations; use upper/lower max miss results for effect.
  • [feature/mechanics]Alarm Manager (optional) to alert player of pet needs.
  • [feature/graphics]Make pets look grumpy if neglected
  • [feature/saving/mechanics]Add file integrity checks for saving/loading
  • [feature/stats page/mechanics]Add win/loss stats for pvp and pve mobs
  • [feature/title screen/graphics]Add game version to titlescreen
  • [bug/graphics]make sure xp gains show even when pet levels up from experience
  • [Major bug]Correct issues cause by closing and restarting app (null statics in dispose())
  • [feature/stats page/graphics]Make achievement text red when incomplete on stats page
  • [feature and graphics] Add (?) button at bottom right corner for help -- highlight clickable spots
  • [feature/preferences]Notify player with msg box when:
    • first time playing game (replace with custom graphic image later?)
    • first time training/playing instructions
    • first time opening shop
    • first adventure
    • first time clicking (?)
  • [?feature/title screen]Replace title screen options with instructions
  • [feature/dancing minigame]speed up game
  • [bug/dancing minigame]Center pet
  • [bug/dancing minigame]Lower hearts' y-coordinate
  • [feature/dancing minigame/new graphics]show timer with a slider that scrolls across
  • [bug/title screen]Let the back button exit app on android
  • [?feature/main screen]Let the back button go to the title screen from main screen
  • [bug/mechanics]eating with 1 food left causes message to say you need to buy more food (supposed to happen only at 0.
  • [feature/shop]Set default selected item
  • [bug/training minigame/mechanics]pressing home and coming back keeps increasing delta and thus the bar size.
  • [feature/graphics]add affection % on main display
  • [bug/title screen]disable exit from bottom of titlescreen
  • [Major feature/mini-game]Add another "play" mini-game with rock-paper-scissors type rules for easier but lower gain of "happiness" levels.
  • [feature/mechanics]"pet" the pet while mouse button is held down -- if affection is below 25% it won't want to be pet.
  • [feature/graphics]add an animation for when the pet evolves
  • [feature/mechanics]when "adventure" is added, training and playing should give much less xp.
  • [feature/graphics]Add small and medium message boxes
  • [Major feature]Implement quest/adventure battles

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