Time to organize a bit now and consolidate all the bugs into one. Here we go!
Old items in the list are written with normal text like this.
New bugs/features are bold like this.
[Type/Place/Nature] - This will show whether something is a [bug or feature], [where/what menu or area of the game it is concerned with], and [the nature of the feature or bug].
New to-do:
- [feature/mechanic]Restrict names to only use letters
- [feature/mechanic]Added quest items and paid items tabs for new shop menu
- [feature/mechanic]Save the game before and after actions
- Make food and candy increase happiness a bit. (Mmm, food makes us all happy)
- When you play, feed, or train the pet, reset the event timer associated with the action so it doesn't happen again soon.
- Cleaning pet increases +10 happiness.
[feature/mechanics]Save/Load pet data[bug/mechanics]Has a permissions bug on android; works on desktop- [bug/graphics] Going to letterbox to a good aspect ratio and use linear filtering to stretch the screen or re-draw the GUI and scale the sprites to a power of 2 ratio.
[feature/shop menu]Separate buy/sell/use buttons to accommodate for touch screens[bug/graphics] make fonts scale more smoothly- [feature/mechanics]Feeding/playing with pet should reset the next time a pet is hungry/sad
- [feature/graphics]Add "shiney" graphics when cleaning pet
- [feature/mechanics]Add new thread for Event checking rather than in main loop
- [bug/graphics]Let pet "happy" emote after evolving
- [feature/training minigame/graphics]Add dummy reaction image when hit/missed
- [feature/training]In RESULTSdon't use cos/sin calculations; use upper/lower max miss results for effect.
- [feature/mechanics]Alarm Manager (optional) to alert player of pet needs.
- [feature/graphics]Make pets look grumpy if neglected
- [feature/saving/mechanics]Add file integrity checks for saving/loading
- [feature/stats page/mechanics]Add win/loss stats for pvp and pve mobs
- [feature/title screen/graphics]Add game version to titlescreen
- [bug/graphics]make sure xp gains show even when pet levels up from experience
[Major bug]Correct issues cause by closing and restarting app (null statics in dispose())- [feature/stats page/graphics]Make achievement text red when incomplete on stats page
- [feature and graphics] Add (?) button at bottom right corner for help -- highlight clickable spots
- [feature/preferences]Notify player with msg box when:
- first time playing game (replace with custom graphic image later?)
- first time training/playing instructions
- first time opening shop
- first adventure
- first time clicking (?)
- [?feature/title screen]Replace title screen options with instructions
- [feature/dancing minigame]speed up game
- [bug/dancing minigame]Center pet
[bug/dancing minigame]Lower hearts' y-coordinate- [feature/dancing minigame/new graphics]show timer with a slider that scrolls across
[bug/title screen]Let the back button exit app on android- [?feature/main screen]Let the back button go to the title screen from main screen
[bug/mechanics]eating with 1 food left causes message to say you need to buy more food (supposed to happen only at 0.[feature/shop]Set default selected item[bug/training minigame/mechanics]pressing home and coming back keeps increasing delta and thus the bar size.- [feature/graphics]add affection % on main display
- [bug/title screen]disable exit from bottom of titlescreen
- [Major feature/mini-game]Add another "play" mini-game with rock-paper-scissors type rules for easier but lower gain of "happiness" levels.
- [feature/mechanics]"pet" the pet while mouse button is held down -- if affection is below 25% it won't want to be pet.
- [feature/graphics]add an animation for when the pet evolves
- [feature/mechanics]when "adventure" is added, training and playing should give much less xp.
- [feature/graphics]Add small and medium message boxes
- [Major feature]Implement quest/adventure battles
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