New bugs/features are bold like this.
Features to added and to add:
Added options submenu -- turn off sounds and save gameMade new "yes" or "no" confirmation box. Implemented for changing pet's name and when using an evolution orb.Completed evolutionary functionality based on achievementsAdded candy eating animationOrbs now only appear in the show at the appropriate level (lv.6 and lv.12 so far)Orbs are only usable after the appropriate achievement is completed- Now have functioning workflow for dancing mini-game -- not finished
- Need to add a new panel in the stats page to
- Add feature: "pet" the pet while mouse button is held down -- if affection is below 25% it won't want to be pet.
- add an animation for when the pet evolves
- when "adventure" is added, training and playing should give much less xp.
- make Pet() independent of Animation() and Spritesheet() so it can be saved more efficiently
- Add small and medium message boxes
- track length of time pet is unhappy
- Implement playing mini-game -getting there soon!-
- Implement quest/adventure battles
- Add the ability to rename pet (with a moderately priced item)
Re-organized all submenus into their own subclassIf you get an achievement while sick the game gets stuck on the pet sick animation with a "happy sun" animating.(fixed for 0.1.9a)- Saving issues:
- Need to add basic security (SHA1 and AES encryption)
- need to clean up "hackiness" of setting PetCurrAni in training minigame instead of in Pet's Atk animation method
- need to fix projectile from "appearing" to hit the target when it is showing the results of a miss
- A few animations are not resetting their animation for the next time they are called even when told (ie: food, all emotes from pets especially noticeable when eating).
- Scale game with different resolutions
- Take in consideration timezone changes, DST, and user changing time.
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