Thursday, September 6, 2012

Version 0.1.8a

Old items in the list are written with normal text like this.
Fixed bugs or done features will be crossed out like this.
New bugs/features are bold like this.
New bugs/features that were fixed or added before posting them are bold and crossed out like this.

Features to added and to add:

  • Added options submenu -- turn off sounds and save game
  • Made new "yes" or "no" confirmation box.  Implemented for changing pet's name and when using an evolution orb.
  • Completed evolutionary functionality based on achievements
  • Added candy eating animation
  • Orbs now only appear in the show at the appropriate level (lv.6 and lv.12 so far)
  • Orbs are only usable after the appropriate achievement is completed
  • Now have functioning workflow for dancing mini-game -- not finished 
  • Need to add a new panel in the stats page to
  • Add feature:  "pet" the pet while mouse button is held down -- if affection is below 25% it won't want to be pet.
  • add an animation for when the pet evolves
  • when "adventure" is added, training and playing should give much less xp.
  • make Pet() independent of Animation() and Spritesheet() so it can be saved more efficiently
  • Add small and medium message boxes
  • track length of time pet is unhappy
  • Implement playing mini-game -getting there soon!-
  • Implement quest/adventure battles
  • Add the ability to rename pet (with a moderately priced item)
Bugs to fix:
  • Re-organized all submenus into their own subclass
  • If you get an achievement while sick the game gets stuck on the pet sick animation with a "happy sun" animating. (fixed for 0.1.9a)
  • Saving issues:
    • Need to add basic security (SHA1 and AES encryption) 
  • need to clean up "hackiness" of setting PetCurrAni in training minigame instead of in Pet's Atk animation method
  • need to fix projectile from "appearing" to hit the target when it is showing the results of a miss
  • A few animations are not resetting their animation for the next time they are called even when told (ie:  food, all emotes from pets especially noticeable when eating).
  • Scale game with different resolutions
  • Take in consideration timezone changes, DST, and user changing time.
Orbs tab page 1
 

No comments:

Post a Comment