Old items in the list are written with normal text like this.
New bugs/features are bold like this.
Features to add:
New and better looking default background imageadded aiming phase + results phase to training game
added attack animation to results phase in training
-power bar determines if the projectile makes it to its target
-aiming determines the direction the projectile goes inAdded X's and O's to Training Mini-game to show whether you hit or missedadded SFX to training minigameTraining Bar now reverses direction instead of resettingadded attack animation for pets- Add feature: "pet" the pet while mouse button is held down -- if affection is below 25% it won't want to be pet.
- add an animation for when the pet evolves
- when "adventure" is added, training and playing should give much less xp.
- make Pet() independent of Animation() and Spritesheet() so it can be saved through Serialization
- Add small and medium message boxes
- Add saving and loading game
- Add options submenu -- turn off sounds and save game
- track length of time pet is unhappy
- Implement playing mini-game
- Implement quest/adventure mini-game battles
- Wait until user hits "evolve" button before the pet evolves
- make pet "glow" when ready to evolve
- Make new "yes" or "no" confirmation box
- Add the ability to name pet
- Add the ability to rename pet (with a moderately priced item)
no longer alerts the player when pet is distressed unless currently at the regular pet screenSFX now load before the title screen instead of after (when the pet screen is coming up)fixed adding to delta timer in training game (uses value delta instead of +1)- need to clean up "hackiness" of setting PetCurrAni in training minigame instead of in Pet's Atk animation method
- need to fix projectile from "appearing" to hit the target when it is showing the results of a miss
Change "hunger" on screen to something like "satiation"People should get "hunger"Replace any System.out.println's that user needs to know with MsgBox alerts.- A few animations are not resetting their animation for the next time they are called even when told (ie: food, all emotes from pets especially noticeable when eating). Looks like it happens again, but rarely. Will probably need help determining when through beta/alpha testing
- Add sound for when user can't afford an item in the shop -- possibly also a non-sound alert.
- Scale game with different resolution
- Take in consideration timezone changes, DST, and user changing time.
No comments:
Post a Comment