If anyone is still following this, sorry for the few updates. It's been about 300 days since the last update... Well here's a small one to show it still isn't dead. Also posting to clear some things on the list and start a new piece of physical paper (I keep paper notes) to reduce the clutter. Also, may as well put some of the updated menus in here too (subject to change):
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My test pet was also sad that I hadn't updated it too :( |
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Current iteration of the shop |
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Orbs in the shop (more on page 2) |
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Status screen and achievement screen |
Old items in the list are written with normal text like this.
Fixed bugs or done features will be crossed out like this.
New bugs/features are bold like this.
New bugs/features that were fixed or added before posting them are bold and crossed out like this.
[Type/Place/Nature] - This will show whether something is a [bug or
feature], [where/what menu or area of the game it is concerned with],
and [the nature of the feature or bug].
[feature]Added the ability to "pet" the pet by swiping on it back and forth.
[feature/fluff]Added reaction to dummy when it gets hit or pet misses in training minigame.
[feature/mechanics]Redo orb requirements for evolution
[feature/graphics]Replace buttons on title screen with Scene2d buttons
[bug]disable exit from bottom on titlescreen
- [bug/system]Opening menus uses more RAM each time they are re-opened
- [feature/achievements]add achievements for:
- perfect timing in training and dancing minigames
- x critical hits in training minigame
- x wins in other minigames
- [feature/menu]add pages for achievements
- [bug]The pet acts as if "petted" when you tap "okay" button from a menu
- [bug/not really/ugly UIs are bugs]Overhaul menus
- [feature/menu]Add new menu to be able to select from multiple minigames
- [big feature/minigame]Add new minigame: hide and seek
- [big feature/minigame]Add new minigame: dodge falling objects/collect gold coins
- [big feature/minigame]Add new minigame: shoot incoming enemies with breath attack before they hit your for x amount of time[feature/menu]Add menu to switch between wallpapers players have bought/earned
- [feature/graphics]Add "shiny" graphics when cleaning pet
- [bug/graphics]Let pet "happy" emote after evolving
- [feature/system]Alarm Manager (optional) to alert player of pet needs.
- [feature/graphics]Make pets look grumpy if neglected
- [feature/saving/mechanics]Add file integrity checks for saving/loading
- [feature/stats page/mechanics]Add win/loss stats for pvp and pve mobs
- [bug/graphics]make sure xp gains show even when pet levels up from experience
- [feature/stats page/graphics]Make achievement text red when incomplete on stats page
- [feature and graphics] Add (?) button at bottom right corner for help -- highlight clickable spots
- [feature/preferences]Notify player with msg box when:
- first time playing game (replace with custom graphic image later?)
- first time training/playing instructions
- first adventure
- [?feature/title screen]Replace title screen options with instructions
- [feature/dancing mini-game]speed up game
- [bug/dancing mini-game]Center pet
- [feature/dancing mini-game/new graphics]show timer with a slider that scrolls across
- [Major feature/mini-game]Add another "play" mini-game with
rock-paper-scissors type rules for easier but lower gain of "happiness"
levels.
- [feature/mechanics]"pet" the pet while mouse button is held down -- if affection is below 25% it won't want to be pet.
- [feature/graphics]add an animation for when the pet evolves
- [feature/mechanics]when "adventure" is added, training and playing should give much less xp.
- [feature/graphics]Add small and medium message boxes
- [Major feature]Implement quest/adventure battles