Monday, January 12, 2015

Version 0.3.5a

If anyone is still following this, sorry for the few updates.  It's been about 300 days since the last update... Well here's a small one to show it still isn't dead.  Also posting to clear some things on the list and start a new piece of physical paper (I keep paper notes) to reduce the clutter.  Also, may as well put some of the updated menus in here too (subject to change):

My test pet was also sad that I hadn't updated it too :(

Current iteration of the shop
Orbs in the shop (more on page 2)


Status screen and achievement screen


Old items in the list are written with normal text like this.
Fixed bugs or done features will be crossed out like this.
New bugs/features are bold like this.
New bugs/features that were fixed or added before posting them are bold and crossed out like this.
[Type/Place/Nature] - This will show whether something is a [bug or feature], [where/what menu or area of the game it is concerned with], and [the nature of the feature or bug].


  • [feature]Added the ability to "pet" the pet by swiping on it back and forth. 
  • [feature/fluff]Added reaction to dummy when it gets hit or pet misses in training minigame.
  • [feature/mechanics]Redo orb requirements for evolution
  • [feature/graphics]Replace buttons on title screen with Scene2d buttons 
  • [bug]disable exit from bottom on titlescreen
  • [bug/system]Opening menus uses more RAM each time they are re-opened
  • [feature/achievements]add achievements for:
    • perfect timing in training and dancing minigames
    • x critical hits in training minigame
    • x wins in other minigames
  • [feature/menu]add pages for achievements
  • [bug]The pet acts as if "petted" when you tap "okay" button from a menu
  •  [bug/not really/ugly UIs are bugs]Overhaul menus
  • [feature/menu]Add new menu to be able to select from multiple minigames
  • [big feature/minigame]Add new minigame:  hide and seek
  • [big feature/minigame]Add new minigame:  dodge falling objects/collect gold coins
  • [big feature/minigame]Add new minigame:  shoot incoming enemies with breath attack before they hit your for x amount of time[feature/menu]Add menu to switch between wallpapers players have bought/earned
  • [feature/graphics]Add "shiny" graphics when cleaning pet
  • [bug/graphics]Let pet "happy" emote after evolving
  • [feature/system]Alarm Manager (optional) to alert player of pet needs.
  • [feature/graphics]Make pets look grumpy if neglected
  • [feature/saving/mechanics]Add file integrity checks for saving/loading
  • [feature/stats page/mechanics]Add win/loss stats for pvp and pve mobs
  • [bug/graphics]make sure xp gains show even when pet levels up from experience
  • [feature/stats page/graphics]Make achievement text red when incomplete on stats page
  • [feature and graphics] Add (?) button at bottom right corner for help -- highlight clickable spots
  • [feature/preferences]Notify player with msg box when:
    • first time playing game (replace with custom graphic image later?)
    • first time training/playing instructions
    • first adventure
  • [?feature/title screen]Replace title screen options with instructions
  • [feature/dancing mini-game]speed up game
  • [bug/dancing mini-game]Center pet
  • [feature/dancing mini-game/new graphics]show timer with a slider that scrolls across
  • [Major feature/mini-game]Add another "play" mini-game with rock-paper-scissors type rules for easier but lower gain of "happiness" levels.
  • [feature/mechanics]"pet" the pet while mouse button is held down -- if affection is below 25% it won't want to be pet.
  • [feature/graphics]add an animation for when the pet evolves
  • [feature/mechanics]when "adventure" is added, training and playing should give much less xp.
  • [feature/graphics]Add small and medium message boxes
  • [Major feature]Implement quest/adventure battles