Back again with a few small updates (including a much better looking HUD pictured at the bottom of the post). And please let me know if you like or hate something about my game. Any word from anyone interested is a major boost in motivation (even constructive criticism). Follow me on twitter
@Trueyomic if you're interested in what I may be currently working on or just random things. Enjoy!
Old items in the list are written with normal text like this.
Fixed bugs or done features will be crossed out like this.
New bugs/features are bold like this.
New bugs/features that were fixed or added before posting them are bold and crossed out like this.
[Type/Place/Nature] - This will show whether something is a [bug or
feature], [where/what menu or area of the game it is concerned with],
and [the nature of the feature or bug].
[bug/graphics] Going to letterbox to a good aspect ratio and use
linear filtering to stretch the screen or re-draw the GUI and scale the
sprites to a power of 2 ratio.
- ^^ Nope, that was a stupid idea. Everything now scales by whole number with Nearest scaling up to avoid pixel stretching issues. It looks great on all resolutions now!
[feature/training mini-game/graphics]Add dummy reaction image when hit/missed
[bug/title screen]disable exit from bottom of titlescreen
[feature/graphic]buttons now appear "pressed" on main screen
- [bug/not really/ugly UIs are bugs]Overhaul menus
- [feature/menu]Add new menu to be able to select from multiple minigames
- [big feature/minigame]Add new minigame: hide and seek
- [big feature/minigame]Add new minigame: dodge falling objects/collect gold coins
- [big feature/minigame]Add new minigame: shoot incoming enemies with breath attack before they hit your for x amount of time
- [feature/graphics]Replace buttons on title screen with Scene2d buttons
- [feature/menu]Add menu to switch between wallpapers players have bought/earned
- [feature/graphics]Add "shiny" graphics when cleaning pet
- [bug/graphics]Let pet "happy" emote after evolving
- [feature/mechanics]Alarm Manager (optional) to alert player of pet needs.
- [feature/graphics]Make pets look grumpy if neglected
- [feature/saving/mechanics]Add file integrity checks for saving/loading
- [feature/stats page/mechanics]Add win/loss stats for pvp and pve mobs
- [bug/graphics]make sure xp gains show even when pet levels up from experience
- [feature/stats page/graphics]Make achievement text red when incomplete on stats page
- [feature and graphics] Add (?) button at bottom right corner for help -- highlight clickable spots
- [feature/preferences]Notify player with msg box when:
- first time playing game (replace with custom graphic image later?)
- first time training/playing instructions
- first adventure
- [?feature/title screen]Replace title screen options with instructions
- [feature/dancing mini-game]speed up game
- [bug/dancing mini-game]Center pet
- [feature/dancing mini-game/new graphics]show timer with a slider that scrolls across
- [Major feature/mini-game]Add another "play" mini-game with
rock-paper-scissors type rules for easier but lower gain of "happiness"
levels.
- [feature/mechanics]"pet" the pet while mouse button is held down -- if affection is below 25% it won't want to be pet.
- [feature/graphics]add an animation for when the pet evolves
- [feature/mechanics]when "adventure" is added, training and playing should give much less xp.
- [feature/graphics]Add small and medium message boxes
- [Major feature]Implement quest/adventure battles
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New HUD in the top right. I'll do something with the top left soon once I figure out what to do. |